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Market Research Group

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Colton Ward
Colton Ward


Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs and smokesticks, the true alchemist answers a deeper calling. Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates, infusing his chemicals with virulent power to grant him impressive skill with poisons, explosives, and all manner of self-transformative magic.


At 1st level, alchemists receive Brew Potion as a bonus feat. An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level. The spell must be one that can be made into a potion. The alchemist does not need to meet the prerequisites for this feat.

All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.

At 2nd level, an alchemist gains a +2 bonus on all saving throws against poison. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. At 10th level, an alchemist becomes completely immune to poison.

At 3rd level, an alchemist can create alchemical items with astounding speed. It takes an alchemist half the normal amount of time to create alchemical items, and he can apply poison to a weapon as a move action.

At 18th level, an alchemist can create alchemical items with almost supernatural speed. He can create any alchemical item as a full-round action if he succeeds at the Craft (alchemy) check and has the appropriate resources at hand to fund the creation. He can apply poison to a weapon as an immediate action.

At 20th level, the alchemist makes a grand discovery. He immediately learns two normal discoveries, but also learns a third discovery chosen from the linked list below, representing a truly astounding alchemical breakthrough of significant import. For many alchemists, the promise of one of these grand discoveries is the primary goal of their experiments and hard work.

Characters versed in spontaneous alchemy can concoct alchemical items more quickly than through normal use of the Craft (alchemy) skill. However, instead of simply making skill checks and spending the necessary currency for unspecified raw materials, the character must provide specific reagents and combine them according to the recipe for the item she wishes to create. This allows the alchemist to obtain results with less time and effort, but often at greater cost, because of the necessary purity and greater volume of reagents required by alchemical recipes.

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have alchemist as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

Indifferent AlchemistSeasonal SpiritOriginalAfter Buying Wing BuffExpressionCosmeticsSeasonLocationForgotten ArkRelated SpiritsTS VisitsSeptember 1, 2022 (#69)October 29, 2020 (#21)The Indifferent Alchemist is a Seasonal Spirit from the Season of Enchantment who offers the Shrug expression. The alchemist is found far past the Forgotten Ark, on the hills behind the polluted pond. The cosmetics offered by this spirit are a Cape, Hair and a Mask.

In Polta Kolta, a town where humans and beasts live together, the young Nayc becomes an apprentice and is training hard under the famous alchemist.His aim is to become the best alchemist in the world for a promise made with his precious friend, but a matter of great concern is worrying him...The Smile Alchemist is an alchemist simulator containing the fun elements of character development, collection and above all not to forget alchemy!

When you adopt this specialization at 3rd level, you gain proficiency with alchemist's supplies. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

At 5th level, you've developed masterful command of magical chemicals, enhancing the healing and damage you create through them. Whenever you cast a spell using your alchemist's supplies as the spellcasting focus, you gain a bonus to one roll of the spell. That roll must restore hit points or be a damage roll that deals acid, fire, necrotic, or poison damage, and the bonus equals your Intelligence modifier (minimum of +1).

In summary, using spells with different Primers in succession causes a Reaction. Enter a reaction state, provides a short-term buff (12s) and a long-term buff (permanent until leaving the reaction state). An alchemist remains in a reaction state, as long as they only cast spells from the two triggering primers. The effects of a reaction can be increased by spending points in the Alchemist enhancement trees. 041b061a72


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